jeffrey

PIDSADNY

 bio | architecture | video games | web design | sketchbook | resume

 

02:

video games

 


Max Payne 3
Rockstar games - in development
Senior Game Designer

Responsible for the design development of 2 levels. Coordinating artists, scripters and coder within the design vision. Asset tracking and management, documentation and review focusing on playthrough, flow, progression and presentation.


Red Dead Redemption
Rockstar Games - 2010
Senior Ambient World Designer

Responsible for the placement and management of animation locators throughout all regions and settlements. Ambient world population tuning of all wilderness areas and settlements. Scheduled all persistent characters. Tuned and balanced economy, managed inventory, locking and pricing of all items. Game review focusing on playability and flow.

 


Midnight Club Los Angles
Rockstar Games - 2008
Lead Designer / Lead Environment Designer

Responsible for the design and recreation of the Los Angeles Map. Researched Los Angeles and co-ordinated the production of all districts and landmarks with art, code and design through all phases of developemnt. Managed the 12 member design team. Documented and tracked all audio assets and co-ordinated with writers. Assisted in project management. 

 


Midnight Club 3 DUB Edition
Rockstar Games 2006
Environment Designer

Responsible for the design and production of the San Diego, Detroit and Atlanta maps including road networks, landmarks and districts. Co-ordinated with art, code and design through all phases of development.


The Simpsons Hit & Run
Radical Entertainment 2004
Lead World Builder / Senior Designer

Responsible for the design and production of the Evergreen Terrace, Entertainment district and Downtown maps including Haloween and themed levels. Managed 8 person world builder team. Coordinated with art, code and design through all phases of developmcoordinateder lead design role responsibilty and managed 6 person design team during final push to submission.


The Simpsons Road Rage
Radical Entertainment 2002
World Builder

Designed road layout, texdevelopmentodeled Moes Entertainment District and Downtown Levels. Assisted with the design/build of Springfield Dam and Powerplant Levels. Responsible for up to 4 junior modelers and texture coordinated isted in all level design and iteration

 



28 Margaret st. | Grimsby | Ontario | Canada | L3M 4L5 | jpidsadny@virtuallyvisual.com