jeffrey

PIDSADNY

 bio | architecture | video games | web design | sketchbook | resume

 

05:

resume

 


(PDF version here)


 

Video game architect with over 10 years experience in North America working with leading software companies.

 

Proficient in:

- Design development, facilitation and process  

-Game design documentation

- Game analysis including study of flow, progression, presentation and balance
- Project management

- Asset management
- Polygon modelling and texturing

- Sketching, illustration and diagrams

- Gameplay scripting

 

Strong leader and mentor who is organized and is an analytical thinker with the ability to evaluate concepts and ideas as abstractions prior to implementation with the ability to represent and express ideas clearly and in detail as written descriptions.

 

Skilled and using storyboards, sketch, illustration, massing and detail models to express ideas.

 

Experienced using Photoshop, Illustrator, Maya, Wiki, Word, Visio, MS Project, MS Excel, 3D Studio Max and C# based scripting.
 

PROFESSIONAL EXPERIENCE

ROCKSTAR GAMES Toronto

Oakville, Ontario

2010-Present

MAX PAYNE 3 (2010- present)

Senior Designer
- Responsible for the design development of 2 levels.

- Coordinating artists, scripters and coder within the design vision.
- Asset tracking and management, documentation and review focusing on playthrough, flow, progression and presentation.

ROCKSTAR GAMES San Diego

Carlsbad, California  

2004-2010

RED DEAD REDEMPTION (2009 - 2010)
Senior Ambient World Designer

- Responsible for the placement and management of animation locators throughout all regions and settlements.

- Ambient world population tuning of wilderness and settlements.

- Scheduling of persistent characters.

- Tuned and balanced economy, managed inventory, locking and pricing of all items.

- Game review focusing on playability and flow.

MIDNIGHT CLUB Los Angles / South Central Download (2005 - 2008)
Lead Designer / Lead Environment Designer

- Preproduction including concept design, research, scope and scheduling estimates. - Coordinated the design, production and review of the gameplay environment.
- Designed the overall city layout, expansion plan, landmark placement and freeway design.
- Created gameplay derived construction standards and reviewed asset creation at all phases of production.
- Coordinated story assets between writers, animators, audio and code. Assisted in script writing, tutorials, manuals and marketing coordination.
- Tracked audio and cutscene assets through all phases of production
- Managed 12 person design team.

- Assisted in all overall scheduling, tracking and management of the production team.

- Overall gameplay tuning and evaluation.

MIDNIGHT CLUB 3 – Dub Edition / Remix (2004-2005)
Environment Designer / Designer

- Design, reviewed and tracked the gameplay environment through all phases of development.

- Economy and currency tuning.

- Assisted in script writing, tutorials, manuals and marketing coordination.

- Overall gameplay tuning and evaluation.


RADICAL ENTERTAINMENT

Vancouver, British Columbia  2000-2004

THE SIMPSONS HIT AND RUN (2001-2003)
Lead World Builder / Level Designer / Senior Designer

- Coordinated the design, production and review of the gameplay environment.

- Overall city design, landmark layout and gameplay design.

- Managed, scheduled and tracked 16 person world builder team.

- Assisted in art direction. Coordinated overall gameplay design, modes and mechanics.

- Managed, scheduled and tracked 6 person design team.

THE SIMPSONS ROAD RAGE (2000-2001)
World Modeler / Level Designer

- Responsible for the design, construction and review of 3 game levels (Downtown, Entertainment District and Dam).

ROGER HUGHES AND ASSOCIATES

Vancouver, British Columbia
Intern Architect / Designer

PBK ARCHITECTS

Vancouver, British Columbia
Intern Architect / Designer

EDUCATION AND PROFESSIONAL DEVELOPMENT

University of Waterloo School of Architecture and Design 1993-1996
- Bachelor of Architecture
- Bachelor of Environmental Studied

Grimsby Secondary School 1997-1992
- Ontario Secondary School Diploma

- Ontario Scholar

AWARDS AND ACHIEVEMENTS

University of Waterloo – Architecture of Games – guest speaker (2008)

Richmond-Airport-Vancouver (RAV) Light Rail Competition - Winning submission.
Qing-Tsao International Airport Design Competition- 3rd Place international compt.
Athletic Business Magazine - Cover illustration
Interact Ireland – International Student Design Competition - 2nd Place

Auchwitz / Birkenauw Collaborative - Developed a level 1 master plan proposal on behalf of the Chancellery of Poland and the Washington Holocaust Museum.

Quantum Business Park Design Competition - 1st Place
University of Waterloo School of Architecture
  1998 Thesis Design Award – Kaderali Award of Excellence
  1998 - Class Valedictorian
  1998 - Graduated with Honors
  1997 - 1998 Student Association President
  1995 - Studio Design Award
  1995 / 1997 - Dean’s Honour Lists
  1995 - Ontario Concrete Block Design Competition

1995 CFNY Modern Music Album Art Contest - 3rd Place Award


28 Margaret st. | Grimsby | Ontario | Canada | L3M 4L5 | jpidsadny@virtuallyvisual.com